Understand web server
The web server is a simple Golang web server that serves the http requests. It is responsible for handling the incoming requests and starting/stopping agent processes.
The playground/demo UI has been built to interact with the web server. You can also interact with the web server using curl or any other http client.
Request & Response Examples
The server provides a simple layer for managing agent processes. The API resources are described below.
API Resources
POST /start
This api starts an agent with given graph and override properties. The started agent will join into the specified channel, and subscribe to the uid which your browser/device's rtc use to join.
request_id
any uuid for tracing purpose
channel_name
channel name, it needs to be the same with the one your browser/device joins, agent needs to stay with your browser/device in the same channel to communicate
user_uid
the uid which your browser/device's rtc use to join, agent needs to know your rtc uid to subscribe your audio
bot_uid
optional, the uid bot used to join rtc
graph_name
the graph to be used when starting agent, will find in property.json
properties
additional properties to override in property.json, the override will not change original property.json, only the one agent used to start
timeout
determines how long the agent will remain active without receiving any pings. If the timeout is set to -1
, the agent will not terminate due to inactivity. By default, the timeout is set to 60 seconds, but this can be adjusted using the WORKER_QUIT_TIMEOUT_SECONDS
variable in your .env
file.
Example:
POST /stop
This api stops the agent you started
request_id
any uuid for tracing purpose
channel_name
channel name, the one you used to start the agent
Example:
POST /ping
This api sends a ping to the server to indicate connection is still alive. This is not needed if you specify timeout:-1
when starting the agent, otherwise the agent will quit if not receiving ping after timeout in seconds.
request_id
any uuid for tracing purpose
channel_name
channel name, the one you used to start the agent
Example:
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